Injustice: Gods Among Us Ultimate Edition

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By Vince Ingenito
The original release of Injustice: Gods Amuốn Us delivers exactly the kind of glorious fights you’d expect from the DC Universe's mightiest, và makes them as fun và rewarding khổng lồ watch as they are khổng lồ play. While it buckled just a bit under the weight of all it was trying khổng lồ vì, it more than earned its spot on the shelves of fighting aficionados. Now NetherRealm has released Injustice: Gods Among mỏi Us Ultimate Edition, collecting all the currently available DLC và sprucing it up for the PlayStation 4 and PC, và the result is…largely the same. Ultimate Edition looks và runs a bit nicer, but it doesn’t vì anything substantial enough to warrant picking it up if you already own the original.

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For its first triông xã, Injustice does something that few fighting games ever even attempt to do: tell an interesting story. What if Superman lost faith in humanity &, with his near-infinite power, decided it was time to stop protecting & start ruling? Without ruining anything, you've sầu rarely seen Supes quite lượt thích this before. We've sầu seen him “retire” in Kingdom Come, and watched hlặng wreông chồng siêu thị whilst being mind-controlled a few billion times, but this is a far darker spin than all that. This isn't about a mopey alien who just wants somewhere khổng lồ belong, it’s about a god who's decided his subjects no longer deserve sầu free will.

As heavy as it sounds, Injustice still finds time for the same kind of action, adventure, & humor that made the Justice League animated series such a treat. In fact, much of the original JL voice cast is in action here, including the inimitable Kevin Conroy as the Dark Knight himself and George Newbern as Superman. The story mode’s primary fault is that its reach exceeds its artist’s grasp. Closeups on main characters look good, but when the in-engine cutscenes attempt to lớn depict clashing armies or sweeping cityscapes, bl& textures & shoddily modeled buildings erode the visual impact a bit, and neither the PS4’s or PC’s beefier internals vày nothing to lớn change that fact.

It's only because the in-fight graphics usually look so crisp that this dip in visual chất lượng seems so stark, especially since the game is now running natively at 1080p/60fps. Outside of looking sharper & smoother, the move sầu to lớn next-gene hasn’t done much else in terms of effects or post-processing, resulting in a fighter that looks decidedly less impressive than say Killer Instinct. Ultimate Edition certainly isn’t ugly by any means, but even compared to lớn other cross-generation titles, it only looks good rather than great.Despite this, it still manages lớn capture the godlượt thích abilities of DC's finest. The cast is varied, interesting, và thankfully devoid of ninja lookalikes – more than I can say for Mortal Kombat 9 at its launch. NetherRealm took 24 characters, many of whom have sầu never been seen in a đoạn Clip game, & translated their abilities & personas over beautifully. This is Injustice's greatest feat, và Ultimate Edition drives that trang chính further by including the additional six characters that have sầu come out since launch. There's reverence for the DC Universe in each thực đơn screen & every matchup-specific line of dialogue.

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So Injustice mostly stays faithful enough to its comic book roots, but how true does it stay to its Mortal Kombat ones? The short answer is: only as much as it needed too. All the best things about MK are present in spades. Beefy, high-impact hits that sound as brutal as they look, và long, satisfying juggle combos still abound, but so much more has changed for the better. Traditional direction-based blocking replaces the block button, making actual cross-ups possible. Throws are no longer a pure 50/50 mix-up lượt thích they are in MK9, thanks to lớn a universal tech input đầu vào. Combo breakers (renamed “clashes”) are only possible once per match now, and are part of a wider variety of useful ways to spkết thúc meter that make the decision lớn save sầu it for an emergency a more meaningful one. This broadens the tactical possibilities for players at every màn chơi.Two other new systems help further differentiate Injustice from its ancestor. The subtler of the two is the character-power system. Each fighter possesses a chất lượng mechanic based on their super-power that truly makes their style distinct. Solotháng Grundy, for instance, gets a series of chain throws, each of which buffs a different attribute of his for the remainder of the match. The Flash, on the other h&, can Call upon the Speed Force to effectively slow opponents to a crawl. NetherRealm got pretty creative with these, and learning how to leverage them properly adds another màn chơi of technical nuance & variety.
Also new, but potentially more troublesome, are the interactive sầu environments. Each setting is jam-packed with heavy objects to lớn piông chồng up and throw, or bounce your opponent off of, and landing certain attacks at the right spots triggers a stage change, sending your enemy careening spectacularly through a series of obstacles. I have sầu mixed feelings about these. Sure, it's badass when Doomsday backhands Superman clean through a pair of skyscrapers in downtown Metropolis... but when mere mortal heroes lượt thích Batman or Green Arrow vày the same exact thing, it just looks plain silly.

I'm not trying to go nerd police here, but such moments undermine all the effort that clearly went into making these characters move sầu and play like you'd imagine they should. Between that, và animations that look great one moment và jerky the next, the illusion of two superheroes clashing can crumble at times. It never keeps the fighting from being fun, but Injustice is so effective sầu when it maintains that spell that I hate to see it broken.Now, I'd be lying if I said all the wanton destruction wasn't great fun, because it totally is. However, I did have sầu some balance concerns when Injustice originally launched. Environmental attacks are completely unblockable, and either shear off sizable chunks of life or leave sầu you open lớn eat a full full bộ - và sometimes both. As the game has developed though, this has proven to be mostly a non-issue, with NetherRealm making a few small tweaks to tone them down a tad.
Finally, I'd be doing Injustice an injustice if I didn't mention just how much content is included. NetherRealm has once again spoiled us with things to lớn bởi vì and a mountain of costumes, art, & music to unloông xã. STAR Labs is the new challenge tower, offering hundreds of fights lớn complete under special conditions. If you just feel like jumping inlớn a series of matches, you can unloông chồng and fight in a number of battle ladders, each with different stipulations lượt thích heroes only (no villains) or surviving on one health bar. Training mode has been sgrimaceworks.comificantly beefed up too, with frame data và detailed move descriptions built right in. Online lobbies have sầu also improved, with the ability lớn bet XPhường. on who will win the next match – and even issue challenges for how they'll win it. It helps keep lobbies fun and interactive sầu, even when you're last in line khổng lồ fight. Ultimate Edition augments this generous selection with new STAR Labs missions, some of which utilize the Dual Shochồng 4’s touch pad.The Vita DifferenceMuch like the Vita port of Mortal Kombat, Injustice: Gods Among muốn Us Ultimate Edition delivers almost the exact same experience as its console brethren. As is expected, slight graphical concessions have been made, but that little bit of lost sharpness around the edges is a fair trade for the silky-smooth performance, which is a lot more important in a fighting game anyway. Feature-wise, it's just as packed, save for the online lobbies, which are nowhere to lớn be found. But the nice-sized roster, full-featured training mode, & oodles of single-player nội dung are all present, giving you plenty khổng lồ vì chưng when throwing down on the go.The Vita's D-pad is a great fit for fighting games, & while stick players will understandably struggle a bit, pad players like me shouldn't have sầu any problems...so long as they stiông xã with the default control layout. There's no option lớn map a button as a throw shortcut, so if your config of choice doesn't have sầu light và heavy attacks phối khổng lồ adjacent buttons, throwing is a pain. It won't affect too many players, but it seems lượt thích an odd omission in an otherwise terrific port.
Injustice: Gods Among mỏi Us is an exciting, unique-feeling fighter at the beginner cấp độ, và a deeper, more interesting one at the advanced màn chơi. Story mode is a pleasant surprise, but the real reason to play is the thrill of harnessing the god-lượt thích powers of some of the most overwhelming figures in the comic realm. Ultimate Edition on PS4 và PC is the best-looking, most complete version you can buy right now, but if you already own Injustice on Xbox 360 or PlayStation 3, there isn’t much reason to nâng cấp, especially if you already bought the DLC.